



<aside>
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Main Skills
Unity Engine
C#
Software Architecture
Gameplay Programming
Strong OOP Knowledge
SOLID
Design Patterns
Dependency Injection(DI)
Unit Tests
AI Programming
UI/UX Programming
Extended Reality(XR)
Junior Mentoring
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Aditional Skills
Optimization
Tool Programming
Version Control
Agile/Scrum
Meta Horizon Worlds
Typescript
C++
REST APIs
MySQL
Game Design
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Specific Tools
Zenject/Extenject
DOTween
Yarn Spinner
NUnit
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Languages
| Language |
Level |
| ๐ง๐ทย Portuguese |
Native |
| ๐ฌ๐งย English |
Advanced |
| ๐ช๐ธ Spanish |
Basic |
About
Game developer with focus on software architecture and over 8 years of experience, I have worked on projects ranging from small to large scale, indie to commercial games, solo to big development teams.
These experiences have provided me with a wide range of skills as a programmer, including game mechanics, game AI, design patterns, dependency injection, tools development, performance optimization UI, physics, and unit tests, as well as leadership skills such as mentoring junior developers, architecture implementation, managing code reviews, etc.
Experience

Game Developer
ARVORE Immersive Experiences
๐๏ธ 10/2022 - 04/2026 ๐Sรฃo Paulo, BR
- Developed a Mixed Reality mode for Yuki(Meta Quest, HTC Vive, Steam, Playstation VR), dealing with complex spatial mapping, performance optimization, integration of newly released APIs and other challenges due to few or no documentation.
- Developed Universal Monsters Arena and Blumhouse Horrorverse(Meta Quest/mobile), games for Meta Horizon Worlds, facing several challenges due to features still under development, little documentation and many platform limitations.
- Worked as AI programmer for The Boys: Trigger Warning(Meta Quest, Playstation VR) developing both core and secondary AI systems, as well as tools to help non-programmer contributors to safely modify related features of the game.
- Collaborated with the company programming team presenting talks on technical topics such as Dependency Injection, HTN and Unit Tests.

Game Developer
Player Legacy
๐๏ธ 07/2021 - 07/2022 ๐Sรฃo Paulo, BR
- Developed and launched a Ryzer: The Reflectors Path(desktop), handling gameplay systems and tools, UI building, Steam integration and other aspects, focusing on performance and scalability.
- Took responsibility for every technical decision related to our games.
- Created a framework to be used as a base for future games from the studio, which included gameplay systems, core features and editor tools.

Game Developer
Pixodust
๐๏ธ 02/2021 - 04/2021 ๐Sรฃo Paulo, BR
- Developed casual mobile games for Android and iOS, more specifically Medieval Merge, implementing its first core systems, UI and integrating in-house/third party tools.
- Integrated unit tests for all gameplay features.
Education
Games
Projetos